Alien: Isolation gets a new developer diary that, of course, provides hope to those looking for a genuine Alien experience. The developers discuss how they want to capture the terrifying sensation of the original film by making the alien scary again.
In the Alien: Isolation Developer Diary – Creating the Alien, they talk about how players used to be able to eventually predict the patterns of an alien which led to the game becoming predictable and no longer scary. To counter that issue, they’ve created an alien that responds purely to player’s presence and choices made in the game rather then being scripted on what to do in situations. The alien has its own instincts and makes its own choices, keeping the gameplay unpredictable and frightening with every step the player takes.
The new developer diary really is intriguing and provides hope for gamers looking to dive into a new and worthy Alien experience. The first-person survival horror game that hopes to capture the same fear and tension provided in the 1979 film is set to release in late 2014 on the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.