Shadow of the Tomb Raider: Capturing the Adventure through NVIDIA Ansel
Many of you know that I’ve become a pretty significant Tomb Raider fan since the reboot of the franchise in 2013. I’ve beaten both Tomb Raider and Rise of the Tomb Raider multiple times and played them on pretty much every platform, including GeForce NOW on NVIDIA Shield. I also made sure to pick up the Rise of the Tomb Raider collector’s edition and art book and even grabbed the Tomb Raider Archives comic book from Darkhorse Comics. So yeah, over the past 5 years I’ve certainly become a huge fan.
Rise of the Tomb Raider is easily one of the best-looking PC games available today. There’s a reason why I took so many screenshots and used it so often for benchmarking different graphics cards and gaming PCs. But here we are today with the newest Tomb Raider game in the series and new opportunities to capture more incredible moments. Not only does Shadow of the Tomb Raider feature a photo mode, but it also uses NVIDIA Ansel which is a feature I’ve fallen in love with since NVIDIA first introduced it. It allows for incredible screenshots taken any way the player sees fit. So, this time around with Shadow of the Tomb Raider, we’re no longer locked to the third-person camera when taking screenshots. Instead, we’re now free to capture the world in as many unique ways as possible.
Here’s my initial collection of NVIDIA Ansel and Photo mode screenshots of Shadow of the Tomb Raider. I’m always tempted by this feature in every game I play, but now add it to one of my favorite series and one that looks as beautiful as Shadow of the Tomb Raider and that will explain the reason why I still have a long ways to go in the campaign even though I’ve put in many hours already. While most screenshots below as with Ansel, the ones I took with the game’s photo mode feature the logo on it. This mode also allows you to change Lara’s expression which is a fun feature to play with that can’t be done when using Ansel.