I will admit that I felt the hairs on my arm begin to rise as goose bumps set in when playing Ghost Town Mine Ride & Shootin’ Gallery for the first time. Without spoiling any of the ride, I will at least say that it captures a nice and spooky atmosphere while not always being the most predictable. There are plenty of moments that get the player’s attention and forces them to be on edge when going through the mine for the very first time.
Ghost Town Mine Ride & Shootin’ Gallery arrives just in time for Halloween as it released today on the HTC Vive. Players can expect an experience that lasts upward of 25 minutes, depending on how long they spend getting down their shot at the shooting range.
Players are given lots of target practice opportunities early in the game before things get a little spookier in the mine. There are plenty of manikin/robotic guys that randomly appear, many spiders and bats that get in the way, dead ends to explore, and traps to set off. It’s important for players to be aware of their surroundings!
The gameplay is a mix of on-rails when inside the mine cart and controller-enabled walking when not in the cart. Players are equipped with a flash light and gun, and if they point the flash light in a direction and pull the trigger on that controller, they will end up walking in the direction they are pointing. It ends up working well, except for when it’s a nice long and dark path that players won’t want to walk down. Eek!
I do have to note that I experienced some nausea when playing Ghost Town Mine Ride & Shootin’ Gallery. I could handle the walking segments much better than most games, and I even did well handling a good portion of the on-rails cart sections. However, there’s a part where the cart begins to turn left and right in a rather quick sequence that totally threw me off. Shortly after experiencing that, players begin to move down an elevator rather quickly which pretty much ended my time with the game.
For those who are prone to getting a little nauseated in games, be on the lookout for these two areas that occur later in the mine. Just know to quickly close your eyes or do whatever helps you best.
Before the nausea set in I did find it interesting exploring an abandoned mine as it does make for a perfect creepy setting in VR just in time for Halloween. I had one segment where I kept the gun pointing behind me for the longest time as I walked forward because, well, you know…